Workshops

Workshops help you improve your own practice as a creative artist, technologist, or designer! These hand-on workshops are tied to the arts and tech hackathon theme, and some will encourage you to add a project to our pop-up showcase exhibition. Learn, connect with other creative folks, and share! Workshops are scheduled for 2-3 hour sessions with 8-12 people attending. We will also have three open-format Tactile Stations for even more hands-on experiences. See below.

Workshop Schedule Overview:

DAYWARHOL ROOMPOLLOCK ROOM
Thursday
March 26
1:30pm to 4:30pm
Workshop 1: Part I: Bootstrapping Interactive Installations with MIDI
Grant Hinkson

5:00pm to 8:00pm
Workshop 3:Drawing Mandalas with Code in p5js
Sabin Timalsena
1:30pm to 4:30pm
Workshop 2: Unity VFX Graph Tutorial
Jose Contreras

5:00pm to 8:00pm
Workshop 4:Hands-on 3D Modeling with Blender
Nicole Ruggiero & Sam Clover (Raycaster Studio)
Friday
March 27
11:00am to 1:00pm
Workshop 5: Nomadic Augmented Happening
Jeff Brice and Genevieve Tremblay

2:00pm to 6:00pm
Workshop 7: Systems for Humans
Justin Lincoln

7:00pm to 9:00pm
Workshop 9: Code by Vibes 🏄🌊 New Technique for Digital Fabrication
Joshua Lind


11:00am to 1:00pm
Workshop 6: Intro to Motors for Artists
Andrew Cole

2:00pm to 5:00pm
Workshop 8: Creating Generative Art for Plotters and Drawing Machines
Maks Surguy

7:00pm to 10:00pm
Workshop 1: Part II: Bootstrapping interactive installations with MIDI
Grant Hinkson
Saturday
March 28
11:00am to 2:00pm
Workshop 10: Projection Mapping
Alex Miller
11:00am to 1:00pm
Workshop 11: Programmable Light Art with COB LEDS
Shelly Farnham

See full hackathon schedule here.

Full Workshop Descriptions:

Grant Hinkson is a multi-disciplinary technologist, artist, musician, entrepreneur, and design leader with a background that spans design, software development, prototyping, and music composition. As founder of Parietal Lab (2024-present) Grant launched the VR experiences CONNECTOME and CONSTELLATIONS on the Meta Quest platform as a solo indie dev. Prior to this, Grant was Head of Design Engineering within Amazon’s Devices and Services Design Group.


Jose Contreras is aTechnical Artist turned Creative Technologist & XR Prototyper currently at Meta. 10+ years of experience spanning AAA games, big tech, and innovative startups. Jose enjoys fast paced creative environments where anything is possible. His work blends deep technical expertise with creative exploration, crafting experiences using shaders, AR, VR and AI.


Sabin Timalsena is an algorithmic artist and computer graphics researcher whose work unites technical innovation with creative expression. Working with algorithms and real-time graphics, he explores procedural geometry, algorithmic botany, emergent systems, parametric structures, and immersive XR experiences. His work spans peer-reviewed research in geometry processing, game development, and AR/VR experiences and installations.


Nicole Ruggiero has shown in galleries such as The Hole NYC, Christie’s Dubai, HEK Basel Switzerland, Kunsthalle Dusseldorf Germany, Bronx Art Space NYC, and many more. Nicole has taught workshops and has given talks at Makers Fest, India, Tokyo University, VR Expo Miami, SVA NYC, Daytona State University, and ECAL University in Switzerland.


Sam Clover has shown at the Oculus NYC, LA Art Show, and West Chelsea Contemporary NYC. Their combined client list includes Meta, Samsung, T-Mobile, MTV, Microsoft, Lady Gaga, Charli XCX, Porsche, and more.
Raycaster Studio is a fine art, animation, and digital sculpture studio run by Nicole Ruggiero and Sam Clover.


Jeff Brice is an artist, collaborator and nomadic designer. I sit on the board for Third Place Technologies. I am adjunct faculty at Cornish College of the Arts/Seattle University in the design department. I recently helped create the PNW Art and Technology Symposium at Cornish 9th Street gallery. Current projects include an artist in residency at SECOS, Chile to produce 2 augmented murals at Tubul and Tongoy, Chile.


Genevieve Tremblay is a digital and immersive artist, educator, community leader and catalyst working across disciplines and sectors to bring vision and clarity to innovative cultural initiatives. Her generative work as a digital, interactive and immersive media artist is focused on environmental themes. Her curatorial programs at the intersection of arts, science and technology have been funded through grants from Bellevue Arts Program, 4Culture, The Rockefeller and Benton Foundations, Helen R. Whiteley Foundation, Oregon Arts Commission, The Ford Foundation, Stillman Drake Fund, Elizabeth Firestone Graham Foundation, Universidad Católica de la Santísima Concepción, UCSC Cultura and the US Embassy, Chile. She is a member of SOIL Gallery in Seattle.


Andrew Cole is an artist based in Seattle fascinated with mechanisms, light, illusion, and hidden complexity. He creates work both independently and as part of the collective Totally Legit. His art has been exhibited at Passable, Vermillion, Lynn Hanson Gallery, A/NT Gallery at Bumbershoot, Electric Sky, Critical Northwest, and Seattle Mini Maker Faire. Additionally, he teaches electronics workshops for beginner to intermediate enthusiasts a few times a year.


Justin Lincoln is a Seattle-based creative technologist, artist, and former professor whose work explores the intersection of art, systems thinking, and collaborative technology. He co-founded the Human-Centered Design concentration at Whitman College and has spent over a decade teaching creative coding, interactive media, and interdisciplinary design. His practice integrates generative systems, feedback loops, and experimental toolbuilding, with a focus on helping creative teams align, prototype, and iterate effectively. He is currently developing Systems for Humans, a framework for building better collaborative creative technology projects.


Maks Surguy is a generative artist and design technologist based in Tacoma, Washington. Using code and no-code tools, Maks creates generative artworks that can be represented in physical and digital mediums. His art is influenced by mathematical concepts and algorithms underpinning the physical world and by patterns found in living organisms. Maks is known for building and leading online communities for plotter enthusiasts, such as DrawingBots and PlotterFiles.


Joshua Lind builds web systems for startup teams and gets to work on UX with open-source tools. For fun, he makes interactive art installations and tries for creative use of technology. From WA, now on Camano Island.


Alex Miller is a software developer and artist, currently working at Runway. He has previously worked at Audere, University of Washington, Google, and Youtube. He makes art under the name SPACEFILLER, frequently with collaborators.


Shelly D. Farnham, Ph.D is the founder and President of Third Place Technologies. She’s an artist, creative technologist and community organizer with extensive experience in innovation labs and art/tech groups. She has a special passion for all things LEDs and will share this passion with you at this workshop.


Tactile Stations

Tactile stations will be set up in a dedicated room in an open-schedule format, and provide our hackathon attendees more hands-on experiences and resources to draw from for their ElectricSEA projecting. Stations are first-come first-served, as supplies are limited.

Ribbit (Loren) is a multidisciplinary visual artist who loves to create imaginative, thematic installations and strange creatures. Using paint, sculpture, lights, textiles, and other disparate ingredients Ribbit strives to explore their creativity in fresh and exciting ways with every new project.


Brooke Fotheringham is a Seattle-based multimedia artist with an educational foundation in biology, photography, installation art, and costume design from The Evergreen State College and Pacific Northwest College of Art. Brooke delights in both exploring novel uses of materials diverted from the waste stream and inviting viewers to slow down and contemplate the architecture of life at the edge of our ability to perceive by exaggerating the scale of microscopic organisms. Her practice has evolved over time from photographic abstractions toward hybrid installations, biomorphic assemblages, and interactive sculptural experiments incorporating textile and light. Her visual research frequently channels curiosity about biomimetic design, experimental architecture, and adaptive materials. Brooke is passionate about skillsharing and making art an accessible community activity. Volunteering with the Fremont Arts Council she has enjoyed sharing as well as learning skills and drawing inspiration from fellow artists.


Alexandra Manuel is a reclamation-based artist and systems builder working at the intersection of participatory art, youth leadership, and civic storytelling. Using discarded bread tags as a core material, they melt and fuse fragments into unified forms that explore identity, fragmentation, and collective power. Their work centers on youth leadership, activism, and movement building, transforming overlooked materials and overlooked voices into visible civic presence. Alongside their studio practice, they have led digital arts initiatives, developed youth empowerment toolkits, and served in executive leadership in education and the arts, scaling creative ideas into durable civic infrastructure.

Workshop Registration

Space is limited, so please sign up for workshops in advance to save your spot! Mark the workshops you want to attend in the checkout form during your Electric SEA event registration in Eventbrite.

IF you have already registered for ElectricSEA, sign up for workshops as follows:

  • Sign back into your account at eventbrite.com
  • Then click on [Tickets] ->
  • Select [Electric SEA] ->
  • Click on [view complete attendee info]. You’ll see your General Admission info.
  • Click [edit] to the upper right
  • Select your workshop(s) from the list
  • click on [save]
  • You are good to go!

Because space is limited, we recommend you only sign up for two workshops.